Psycho-Pass [15] La città su cui piove zolfo [ac3 ITA JAP] by Salvo.ass
File Size | 19.10 KB (19,558 bytes) |
---|---|
Download | DevHost | EmbedUpload▼ | Jheberg▼ | MultiUpload▼ | Sendspace | ShareBeast |
Hashes | CRC32: 33BE3495, MD5: 3B061B6FB2503AF4A3AC5C398D74DDF3, SHA1: CB0762F4840C53183DDA13FDC932C4E0464CC078, ED2K: 664B939B4CAA5AF1D2F5DE2AC828FD7C |
Additional Info | [Script Info] ; Script generated by Aegisub 2.1.8 ; http://www.aegisub.org/ Title: Default Aegisub file ScriptType: v4.00+ WrapStyle: 0 ScaledBorderAndShadow: yes Collisions: Normal PlayResX: 1280 PlayResY: 720 YCbCr Matrix: TV.601 Video Zoom Percent: 1 Scroll Position: 361 Active Line: 362 Last Style Storage: Default Audio URI: psycho15v2_bd720_premux.mkv Video Aspect Ratio: 0 Video Position: 0 Video Zoom: 6 [V4+ Styles] Format: Name, Fontname, Fontsize, PrimaryColour, SecondaryColour, OutlineColour, BackColour, Bold, Italic, Underline, StrikeOut, ScaleX, ScaleY, Spacing, Angle, BorderStyle, Outline, Shadow, Alignment, MarginL, MarginR, MarginV, Encoding Style: Default,SigvarSerial-Medium,58,&H00FFFFFF,&H00000000,&H00211110,&HC8000000,0,0,0,0,102,100,0,0,1,2.2,0,2,90,90,40,1 Style: Psychotitle,DINk,50,&H00FFFFFF,&H000000FF,&H00000000,&H64000000,0,0,0,0,100,100,0,0,1,0,0,5,10,10,10,0 Style: lt,Swis721 Lt BT,50,&H00171717,&H000000FF,&H002D3136,&H00000000,0,0,0,0,100,100,0,0,1,0,0,5,10,10,10,1 Style: skroll,Swis721 Md BT,50,&H00D1D8AD,&H000000FF,&H000B5D70,&H78080D09,0,0,0,0,100,100,0.2,0,1,0,0.2,2,10,10,26,1 Style: OP3,BlueNorma,45,&H00FFFFFF,&H000000FF,&H007CB921,&H19000000,0,0,0,0,120,100,0,0,1,0,1,8,140,140,18,1 Style: ED2,Mary Jane Meade,40,&H00768C26,&H000000FF,&H00FFFFFF,&H00000000,-1,0,0,0,100,100,0,0,1,1.6,2.8,8,40,40,20,1 Style: ED2top,Mary Jane Meade,40,&H00FFFFFF,&H000000FF,&H00798A32,&H00000000,-1,0,0,0,100,100,0,0,1,1.6,0,8,40,40,20,1 [Events] Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text Dialogue: 1,0:00:30.88,0:00:34.13,Psychotitle,,0000,0000,0000,,{\fad(1300,0)\blur0.6\pos(654,478)\c&HE9EED3&}7 hours ago Dialogue: 0,0:00:30.88,0:00:34.13,Psychotitle,,0000,0000,0000,,{\fad(1300,0)\blur5.6\pos(654,478)\c&HF1BF8D&\alpha&H20&}7 hours ago Dialogue: 0,0:00:38.68,0:00:41.81,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&HDFE189&\move(1600,695,-280,695)}{TS 00:54}Why would the Drones just pass by without doing anything?{big} Dialogue: 0,0:00:39.39,0:00:42.06,skroll,,0000,0000,0000,,{\fad(300,300)\an8\c&H84DD85&\blur0.6\move(1500,25,-80,25)}This doesn't make sense.{bottom} Dialogue: 0,0:00:40.64,0:00:42.85,skroll,,0000,0000,0000,,{\fad(300,300)\an8\c&H5B79DA&\blur0.6\move(1500,25,80,25)}{TS 01:01}This isn't a setup, is it? lol{top} Dialogue: 0,0:00:41.35,0:00:44.89,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\c&H8C89D5&\move(1800,695,-80,695)}They said they couldn't read his Psycho-Pass because he was wearing a helmet.{bottom} Dialogue: 0,0:00:42.14,0:00:45.10,skroll,,0000,0000,0000,,{\fad(300,300)\an8\c&H74B0AC&\blur0.6\move(1300,25,-80,25)}{TS 01:01}You're kidding!{background top} Dialogue: 0,0:00:43.43,0:00:47.06,skroll,,0000,0000,0000,,{\fad(300,300)\an8\c&HCE90CF&\blur0.6\move(1600,25,-280,25)}{TS 01:00}Whaaaaaaat? Then the street scanners are pointless!{bottom really long one} Dialogue: 0,0:00:44.23,0:00:46.77,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&HD2D765&\move(1200,695,80,695)}{TS 00:55}Seriously?{gigantic} Dialogue: 0,0:00:45.31,0:00:50.44,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\c&H8A99DD&\move(2000,695,-280,695)}{TS 00:57}Whooooooooooooooooooa!{middle red} Dialogue: 0,0:00:46.02,0:00:48.86,skroll,,0000,0000,0000,,{\fad(300,300)\an8\blur0.6\move(1500,25,-280,25)}So this is happening for real? That's awful. Dialogue: 0,0:00:47.94,0:00:51.36,skroll,,0000,0000,0010,,{\fad(300,300)\an8\c&HEE9CB2&\blur0.6\move(1800,15,-280,15)}{TS 01:08}But there's no such thing as murder here, right? lol Dialogue: 0,0:00:48.90,0:00:53.07,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&H94D2C1&\move(1600,695,-280,695)}Dumbass. This is so obviously fake, lmao Dialogue: 0,0:00:49.98,0:00:53.03,skroll,,0000,0000,0005,,{\fad(300,300)\an8\blur0.6\c&H788FDA&\move(1500,25,0,25)}{TS 01:10}I bet you the Bureau's behind this. Dialogue: 0,0:00:51.53,0:00:54.32,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&H8BC997&\move(1500,695,80,695)}{TS 01:03}You moron. This isn't real, rofl Dialogue: 0,0:00:52.44,0:00:55.86,skroll,,0000,0000,0010,,{\fad(300,300)\an8\c&HA181D2&\blur0.6\move(1500,25,-200,25)}{TS 01:10}Calling the Drones in didn't work, right? Dialogue: 0,0:00:53.65,0:00:58.37,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\c&HB6F4ED&\move(2000,695,-280,695)}{TS 01:05}This is bad. Seriously, the Area Stress Level must be through the roof. Dialogue: 0,0:00:54.61,0:00:58.49,skroll,,0000,0000,0010,,{\fad(300,300)\an8\c&HF1B6E3&\blur0.6\move(1500,25,-280,25)}{TS 01:12}The end of the week is nigh! Dialogue: 0,0:00:57.24,0:00:59.91,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&HD7A7DB&\move(1500,695,80,695)}{TS 01:06}I'm so scared that I can't go out! Dialogue: 0,0:00:57.62,0:01:00.41,skroll,,0000,0000,0000,,{\fad(300,0)\an8\blur0.6\move(1500,25,0,25)\c&HFAFF95&}{TS 01:13}I think you mean the end of the world, lol Dialogue: 0,0:00:58.91,0:01:00.41,skroll,,0000,0000,0000,,{\fad(300,0)\blur0.6\move(1500,695,580,695)}{TS 01:14}Helmet, pleaaaaaaaaaaaaaaaaase!! Dialogue: 0,0:01:22.85,0:01:26.31,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1500,25,-280,25)\c&HAADBA0&}I got a call from my employer. Dialogue: 0,0:01:24.02,0:01:27.40,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1300,695,80,695)\c&H9B9BDE&}What did they say? Dialogue: 0,0:01:24.81,0:01:28.77,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\an8\move(2000,25,-580,25)\c&HA0D3D8&}They said that the area's temporarily closed off, so I shouldn't try to go out. Dialogue: 0,0:01:26.94,0:01:30.69,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1500,695,80,695)\c&HD4C993&}If we go out, we'll be killed. Dialogue: 0,0:01:28.35,0:01:31.94,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1500,25,-280,25)\c&HCC9AD3&}What if the Psycho-Pass check at the entrance doesn't work? Dialogue: 0,0:01:30.23,0:01:34.82,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1600,695,-280,695)\c&HE0BE98&}But surely the Psycho-Pass check should work, right? Dialogue: 0,0:01:31.19,0:01:35.65,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1800,15,-280,15)\c&H9EE5E6&}Does this mean that it's dangerous no matter where you are? Dialogue: 0,0:01:33.86,0:01:36.90,skroll,,0000,0000,0000,,{\q2\fad(300,0)\blur0.6\move(1800,695,80,695)\c&HD7B49E&}Don't even poke your head outside. If they notice you're there, you might end up dead. Dialogue: 0,0:01:34.24,0:01:36.90,skroll,,0000,0000,0000,,{\fad(300,0)\blur0.6\an8\move(1800,25,280,25)\c&H7C98D6&}If you've got that kind of time on your hands, make a weapon. Dialogue: 0,0:02:01.43,0:02:06.56,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1600,25,-180,25)\c&H9DD5B9&}If you see someone wearing a helmet, watch out! Dialogue: 0,0:02:01.43,0:02:06.39,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1800,695,-80,695)\c&HD8C6AD&}Run! Run! Run! Run! Run! Ruuuuuun! Dialogue: 0,0:02:04.18,0:02:08.10,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1600,25,80,25)\c&H8CDFD4&}What do I do? Dialogue: 0,0:02:05.39,0:02:11.36,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\move(1900,695,-680,695)\c&H9A9BDB&}If their Crime Coefficients can't be measured, there's no point calling the police, right? Dialogue: 0,0:02:06.06,0:02:10.73,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1800,25,-80,25)\c&HE8D1A4&}Is that friend of yours okay? Isn't he in danger? Dialogue: 0,0:02:08.90,0:02:13.32,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1800,695,-280,695)\c&H9EE495&}I don't know. I can't get through to him. Dialogue: 0,0:02:09.35,0:02:14.57,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\an8\move(2000,25,-280,25)\c&HA2E3CB&}Someone pls recommend some everyday items that can be used as weapons Dialogue: 0,0:02:11.44,0:02:15.53,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1800,695,-480,695)\c&HE09DA4&}You could try swinging a potted houseplant around. Dialogue: 0,0:02:13.36,0:02:15.82,skroll,,0000,0000,0000,,{\fad(300,0)\blur0.6\move(1600,695,480,695)\c&H85DD8C&}Huh? What's a houseplant? Dialogue: 0,0:02:13.40,0:02:15.82,skroll,,0000,0000,0000,,{\fad(300,0)\blur0.6\an8\move(1800,25,280,25)\c&H93B2E7&}Put something heavy in a sock. Dialogue: 0,0:02:39.34,0:02:39.84,OP3,,0000,0000,0000,,{ S T A R T } Dialogue: 2,0:02:42.55,0:02:45.56,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HCEFF2B&\t(550,650,\c&H08B5C1&)}I would like to show Dialogue: 2,0:02:45.22,0:02:47.39,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(276,18)\c&H3F93E5&}Cut open my skull Dialogue: 2,0:02:47.02,0:02:49.89,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(980,18)\c&HC9FF40&\t(1550,1650,\c&HFF8481&)}Look into my head Dialogue: 2,0:02:49.52,0:02:52.44,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&H7EDAEB&\t(1800,1900,\c&H5748D7&)}I don't know why I'm so harsh Dialogue: 2,0:02:52.11,0:02:54.23,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(270,18)\c&H554AD7&\t(980,1080,\c&HA4CB6F&)}I can't be so brash Dialogue: 2,0:02:53.90,0:02:56.15,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(980,18)}I'm going to crash Dialogue: 2,0:02:55.78,0:02:59.49,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HB0FF2C&}'Cause I feel Dialogue: 3,0:02:59.15,0:03:06.41,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HD5CB58&}I can always show my everything to you Dialogue: 2,0:03:06.08,0:03:10.25,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HDC9C0B&\t(1000,2500,\c&HFFFF33&)}If this moment was for me Dialogue: 2,0:03:09.87,0:03:13.75,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(310,18)\c&H45A1D1&}I try to hear, lend my ear Dialogue: 2,0:03:13.38,0:03:19.88,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(870,18)\c&H503CB7&}Voices inside, one link to join it all Dialogue: 2,0:03:19.51,0:03:21.30,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&H229FDA&}Again Dialogue: 2,0:03:33.40,0:03:37.23,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&H840FF1&}'Cause I feel Dialogue: 3,0:03:36.90,0:03:44.07,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&H64CADA&}I can always show my everything to you Dialogue: 2,0:03:43.70,0:03:47.95,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HC4C898&}If this moment was for me Dialogue: 2,0:03:47.62,0:03:51.46,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(310,18)\c&HD5D7D1&}I try to hear, lend my ear Dialogue: 2,0:03:51.08,0:03:57.42,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(870,18)\c&HE2E4E1&\t(3900,4000,\c&&H7AC4EF&&)}Voices inside, one link to join it all Dialogue: 3,0:03:57.09,0:04:01.05,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HA06FE4&}So it goes Dialogue: 2,0:04:00.72,0:04:02.55,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\t(800,900,\c&HA6F4F8&)}Again Dialogue: 0,0:04:09.43,0:04:13.31,Psychotitle,,0000,0000,0000,,{\blur0.8\shad2\fad(500,300)\c&HE7E8D1&\alpha&H30&\1a&H00&\pos(890.667,77)}#15: The Town Where Sulfur Falls Dialogue: 0,0:06:32.53,0:06:34.83,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1500,25,-180,25)\blur0.6\c&HE7E19F&}It's chaos outside. Dialogue: 0,0:06:33.12,0:06:36.00,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&H84AA7C&}Call the Public Safety Bureau. Dialogue: 0,0:06:33.49,0:06:36.37,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&HE8D398&}What is the Bureau doing?! Dialogue: 0,0:06:34.41,0:06:37.29,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&H9A9357&}Stay inside and hide. Dialogue: 0,0:06:35.87,0:06:38.41,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1500,25,-180,25)\blur0.6\c&HE4D6AE&}I didn't manage to escape... Dialogue: 0,0:06:36.58,0:06:41.21,skroll,,0000,0000,0000,,{\q2\fad(300,300)\move(1800,695,-580,695)\blur0.6\c&HB6E69F&}So what happens when totally unrelated people get dragged into this? Dialogue: 0,0:06:37.87,0:06:42.34,skroll,,0000,0000,0000,,{\q2\fad(300,300)\an8\move(1800,25,-480,25)\blur0.6\c&H95A6DE&}Eh. They're trash who won't contribute anything to society anyway. Dialogue: 0,0:06:39.12,0:06:43.17,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&HA5DCE3&}Aren't there latent criminals in there as well? Dialogue: 0,0:06:40.42,0:06:44.25,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&HD4A8F0&}I bet all of your Hues have gotten clouded already. Dialogue: 0,0:06:41.83,0:06:45.38,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&HFF848B&}The guys in helmets aren't the only criminals. Dialogue: 0,0:06:43.09,0:06:46.63,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1600,25,-280,25)\blur0.6\c&H89C4BE&}It's too late. Dialogue: 0,0:06:43.88,0:06:48.05,skroll,,0000,0000,0000,,{\q2\fad(300,300)\move(1800,695,-380,695)\blur0.6\c&HC79F64&}If those helmet people are killed, things'll be peaceful again, right? Dialogue: 0,0:06:44.63,0:06:48.30,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&H8FAC64&}Self defense. Self-defense. Self-defense... Dialogue: 0,0:06:46.34,0:06:49.43,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&H76B372&}No, no, no, no, no... Dialogue: 0,0:06:47.59,0:06:51.14,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&HA9C2DD&}Come on, listen to yourselves! Dialogue: 0,0:06:48.93,0:06:53.60,skroll,,0000,0000,0000,,{\q2\fad(300,300)\move(1800,695,-480,695)\blur0.6\c&HC09A6F&}It's not too late. We need to take matters into our own hands. Dialogue: 0,0:06:50.55,0:06:54.85,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1600,25,-180,25)\blur0.6\c&H9685D9&}Isn't that dangerous? Dialogue: 0,0:06:52.09,0:06:55.72,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,560,-280,560)\blur0.6\c&H96A25B&}It's better than doing nothing. Dialogue: 0,0:07:13.16,0:07:16.87,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&H93E789&}Aren't they just latent criminals from the start? Dialogue: 0,0:07:14.45,0:07:18.29,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,555,-280,555)\blur0.6\c&H89A9EA&}Must be a Psycho-Hazard... Dialogue: 0,0:07:16.58,0:07:20.08,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&H89D5DE&}It's begun... Dialogue: 0,0:07:17.91,0:07:21.92,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,265,-280,265)\blur0.6\c&HC1C377&}Someone without a helmet on is going on a rampage?! Dialogue: 0,0:07:19.87,0:07:23.92,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&HBBCF63&\t(\blur5.5)}Run! Run! Run! Run! Run! Ruuuuuuun! Dialogue: 3,0:21:23.09,0:21:29.76,ED2top,,0000,0000,0000,,{\fad(2000,2000)\blur1.8}There's no way I could love anyone, Dialogue: 0,0:21:23.09,0:21:29.76,ED2,,0000,0000,0000,,{\fad(280,0)\blur1.8}There's no way I could love anyone, Dialogue: 3,0:21:29.76,0:21:36.56,ED2top,,0000,0000,0000,,{\fad(2000,2000)\blur1.8}but I wish to be loved by someone in turn Dialogue: 0,0:21:29.76,0:21:36.56,ED2,,0000,0000,0000,,{\fad(0,500)\blur1.8}but I wish to be loved by someone in turn Dialogue: 3,0:21:36.56,0:21:40.27,ED2top,,0000,0000,0000,,{\fad(1800,2000)\blur1.8}The world may not have Dialogue: 0,0:21:36.56,0:21:40.27,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8}The world may not have Dialogue: 3,0:21:40.27,0:21:43.44,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8}ended yesterday after all, Dialogue: 0,0:21:40.27,0:21:43.44,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8}ended yesterday after all, Dialogue: 3,0:21:43.07,0:21:46.99,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8\pos(1000,20)}but we will not budge Dialogue: 0,0:21:43.07,0:21:46.99,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(1000,20)}but we will not budge Dialogue: 3,0:21:46.99,0:21:49.87,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8\pos(860,20)}from where we are Dialogue: 0,0:21:46.99,0:21:49.87,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(860,20)}from where we are Dialogue: 3,0:21:50.24,0:21:58.83,ED2top,,0000,0000,0000,,{\fad(2000,3000)\blur1.8\pos(810,20)}God, in favor of which parts have you left us? Dialogue: 0,0:21:50.24,0:21:58.83,ED2,,0000,0000,0000,,{\fad(180,800)\blur1.8\pos(810,20)}God, in favor of which parts have you left us? Dialogue: 3,0:21:59.25,0:22:02.50,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8\pos(815,20)}I receive no reply Dialogue: 0,0:21:59.25,0:22:02.50,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(815,20)}I receive no reply Dialogue: 3,0:22:02.50,0:22:13.52,ED2top,,0000,0000,0000,,{\fad(2000,2000)\blur1.8\pos(200,640)}I never do Dialogue: 0,0:22:02.50,0:22:13.52,ED2,,0000,0000,0000,,{\fad(180,500)\blur1.8\pos(200,640)}I never do Dialogue: 3,0:22:13.77,0:22:15.64,ED2top,,0000,0000,0000,,{\fad(600,200)\blur1.8\pos(275,640)}Are you still here? Dialogue: 0,0:22:13.77,0:22:15.64,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(275,640)}Are you still here? Dialogue: 3,0:22:15.64,0:22:20.27,ED2top,,0000,0000,0000,,{\fad(1800,2000)\blur1.8\pos(330,640)}You'll never walk alone Dialogue: 0,0:22:15.64,0:22:20.27,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(330,640)}You'll never walk alone Dialogue: 3,0:22:20.27,0:22:23.82,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8\pos(310,640)}I walk with you Dialogue: 0,0:22:20.27,0:22:23.82,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(310,640)}I walk with you Dialogue: 3,0:22:23.82,0:22:29.24,ED2top,,0000,0000,0000,,{\fad(2000,2000)\blur1.8\pos(340,640)}I will share all your sins Dialogue: 0,0:22:23.82,0:22:29.24,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(340,640)}I will share all your sins Dialogue: 3,0:22:29.24,0:22:36.08,ED2top,,0000,0000,0000,,{\fad(1800,2000)\blur1.8}I walk a trackless path Dialogue: 0,0:22:29.24,0:22:36.08,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8}I walk a trackless path Dialogue: 3,0:22:36.08,0:22:47.13,ED2top,,0000,0000,0000,,{\fad(1800,500)\blur1.8\pos(568,19)}All alone Dialogue: 0,0:22:36.08,0:22:47.13,ED2,,0000,0000,0000,,{\fad(180,1000)\blur1.8\pos(568,19)}All alone Dialogue: 3,0:22:42.84,0:22:47.13,ED2top,,0000,0000,0000,,{\fad(1200,500)\blur1.8\pos(715,19)}with you Dialogue: 0,0:22:42.84,0:22:47.13,ED2,,0000,0000,0000,,{\fad(180,1000)\blur1.8\pos(715,19)}with you Dialogue: 0,0:22:50.55,0:22:52.26,lt,,0000,0000,0000,,{\fs36\blur4.2\bord4.2\b1\3c&HC1DB64&\c&HC1DB64&\pos(640,128)\alpha&H50&\fscx110\fscy100}This is a world where the mental state and personal tendencies of humans can be quantified. \NWhile all sorts of inclinations are recorded and policed, these measured numbers used to judge people's souls are commonly called "Psycho-Pass". Dialogue: 1,0:22:50.55,0:22:52.26,lt,,0000,0000,0000,,{\fs36\blur0.5\b1\c&HFFFFF6&\pos(640,128)\fscx110\fscy100}This is a world where the mental state and personal tendencies of humans can be quantified. \NWhile all sorts of inclinations are recorded and policed, these measured numbers used to judge people's souls are commonly called "Psycho-Pass". Dialogue: 0,0:22:50.55,0:22:52.26,lt,,0000,0000,0000,,{\blur4\fs26\bord3\b1\3c&HC1DB64&\1c&HC1DB64&\pos(640,666)\alpha&H50&\fscx110\fscy100}This story is a work of fiction. The names of all individuals and organizations that appear \Nin this show are fictitious and any similarity to those in existence in the real world is purely coincidental.\N Dialogue: 1,0:22:50.55,0:22:52.26,lt,,0000,0000,0000,,{\blur0.45\fs26\b1\c&HFFFFFF&\pos(640,666)\fscx110\fscy100}This story is a work of fiction. The names of all individuals and organizations that appear \Nin this show are fictitious and any similarity to those in existence in the real world is purely coincidental. |
Other Files in this Torrent |
---|
Psycho-Pass [15] La città su cui piove zolfo [ac3 ITA JAP] by Salvo.ass |