Psycho-Pass [15] La città su cui piove zolfo [ac3 ITA JAP] by Salvo.ass


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Additional Info
[Script Info]
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; http://www.aegisub.org/
Title: Default Aegisub file
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PlayResY: 720
YCbCr Matrix: TV.601
Video Zoom Percent: 1
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Active Line: 362
Last Style Storage: Default
Audio URI: psycho15v2_bd720_premux.mkv
Video Aspect Ratio: 0
Video Position: 0
Video Zoom: 6

[V4+ Styles]
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[Events]
Format: Layer, Start, End, Style, Name, MarginL, MarginR, MarginV, Effect, Text

Dialogue: 1,0:00:30.88,0:00:34.13,Psychotitle,,0000,0000,0000,,{\fad(1300,0)\blur0.6\pos(654,478)\c&HE9EED3&}7 hours ago
Dialogue: 0,0:00:30.88,0:00:34.13,Psychotitle,,0000,0000,0000,,{\fad(1300,0)\blur5.6\pos(654,478)\c&HF1BF8D&\alpha&H20&}7 hours ago
Dialogue: 0,0:00:38.68,0:00:41.81,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&HDFE189&\move(1600,695,-280,695)}{TS 00:54}Why would the Drones just pass by without doing anything?{big}
Dialogue: 0,0:00:39.39,0:00:42.06,skroll,,0000,0000,0000,,{\fad(300,300)\an8\c&H84DD85&\blur0.6\move(1500,25,-80,25)}This doesn't make sense.{bottom}
Dialogue: 0,0:00:40.64,0:00:42.85,skroll,,0000,0000,0000,,{\fad(300,300)\an8\c&H5B79DA&\blur0.6\move(1500,25,80,25)}{TS 01:01}This isn't a setup, is it? lol{top}
Dialogue: 0,0:00:41.35,0:00:44.89,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\c&H8C89D5&\move(1800,695,-80,695)}They said they couldn't read his Psycho-Pass because he was wearing a helmet.{bottom}
Dialogue: 0,0:00:42.14,0:00:45.10,skroll,,0000,0000,0000,,{\fad(300,300)\an8\c&H74B0AC&\blur0.6\move(1300,25,-80,25)}{TS 01:01}You're kidding!{background top}
Dialogue: 0,0:00:43.43,0:00:47.06,skroll,,0000,0000,0000,,{\fad(300,300)\an8\c&HCE90CF&\blur0.6\move(1600,25,-280,25)}{TS 01:00}Whaaaaaaat? Then the street scanners are pointless!{bottom really long one}
Dialogue: 0,0:00:44.23,0:00:46.77,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&HD2D765&\move(1200,695,80,695)}{TS 00:55}Seriously?{gigantic}
Dialogue: 0,0:00:45.31,0:00:50.44,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\c&H8A99DD&\move(2000,695,-280,695)}{TS 00:57}Whooooooooooooooooooa!{middle red}
Dialogue: 0,0:00:46.02,0:00:48.86,skroll,,0000,0000,0000,,{\fad(300,300)\an8\blur0.6\move(1500,25,-280,25)}So this is happening for real? That's awful.
Dialogue: 0,0:00:47.94,0:00:51.36,skroll,,0000,0000,0010,,{\fad(300,300)\an8\c&HEE9CB2&\blur0.6\move(1800,15,-280,15)}{TS 01:08}But there's no such thing as murder here, right? lol
Dialogue: 0,0:00:48.90,0:00:53.07,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&H94D2C1&\move(1600,695,-280,695)}Dumbass. This is so obviously fake, lmao
Dialogue: 0,0:00:49.98,0:00:53.03,skroll,,0000,0000,0005,,{\fad(300,300)\an8\blur0.6\c&H788FDA&\move(1500,25,0,25)}{TS 01:10}I bet you the Bureau's behind this.
Dialogue: 0,0:00:51.53,0:00:54.32,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&H8BC997&\move(1500,695,80,695)}{TS 01:03}You moron. This isn't real, rofl
Dialogue: 0,0:00:52.44,0:00:55.86,skroll,,0000,0000,0010,,{\fad(300,300)\an8\c&HA181D2&\blur0.6\move(1500,25,-200,25)}{TS 01:10}Calling the Drones in didn't work, right?
Dialogue: 0,0:00:53.65,0:00:58.37,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\c&HB6F4ED&\move(2000,695,-280,695)}{TS 01:05}This is bad. Seriously, the Area Stress Level must be through the roof.
Dialogue: 0,0:00:54.61,0:00:58.49,skroll,,0000,0000,0010,,{\fad(300,300)\an8\c&HF1B6E3&\blur0.6\move(1500,25,-280,25)}{TS 01:12}The end of the week is nigh!
Dialogue: 0,0:00:57.24,0:00:59.91,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\c&HD7A7DB&\move(1500,695,80,695)}{TS 01:06}I'm so scared that I can't go out!
Dialogue: 0,0:00:57.62,0:01:00.41,skroll,,0000,0000,0000,,{\fad(300,0)\an8\blur0.6\move(1500,25,0,25)\c&HFAFF95&}{TS 01:13}I think you mean the end of the world, lol
Dialogue: 0,0:00:58.91,0:01:00.41,skroll,,0000,0000,0000,,{\fad(300,0)\blur0.6\move(1500,695,580,695)}{TS 01:14}Helmet, pleaaaaaaaaaaaaaaaaase!!
Dialogue: 0,0:01:22.85,0:01:26.31,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1500,25,-280,25)\c&HAADBA0&}I got a call from my employer.
Dialogue: 0,0:01:24.02,0:01:27.40,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1300,695,80,695)\c&H9B9BDE&}What did they say?
Dialogue: 0,0:01:24.81,0:01:28.77,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\an8\move(2000,25,-580,25)\c&HA0D3D8&}They said that the area's temporarily closed off, so I shouldn't try to go out.
Dialogue: 0,0:01:26.94,0:01:30.69,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1500,695,80,695)\c&HD4C993&}If we go out, we'll be killed.
Dialogue: 0,0:01:28.35,0:01:31.94,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1500,25,-280,25)\c&HCC9AD3&}What if the Psycho-Pass check at the entrance doesn't work?
Dialogue: 0,0:01:30.23,0:01:34.82,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1600,695,-280,695)\c&HE0BE98&}But surely the Psycho-Pass check should work, right?
Dialogue: 0,0:01:31.19,0:01:35.65,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1800,15,-280,15)\c&H9EE5E6&}Does this mean that it's dangerous no matter where you are?
Dialogue: 0,0:01:33.86,0:01:36.90,skroll,,0000,0000,0000,,{\q2\fad(300,0)\blur0.6\move(1800,695,80,695)\c&HD7B49E&}Don't even poke your head outside. If they notice you're there, you might end up dead.
Dialogue: 0,0:01:34.24,0:01:36.90,skroll,,0000,0000,0000,,{\fad(300,0)\blur0.6\an8\move(1800,25,280,25)\c&H7C98D6&}If you've got that kind of time on your hands, make a weapon.
Dialogue: 0,0:02:01.43,0:02:06.56,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1600,25,-180,25)\c&H9DD5B9&}If you see someone wearing a helmet, watch out!
Dialogue: 0,0:02:01.43,0:02:06.39,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1800,695,-80,695)\c&HD8C6AD&}Run! Run! Run! Run! Run! Ruuuuuun!
Dialogue: 0,0:02:04.18,0:02:08.10,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1600,25,80,25)\c&H8CDFD4&}What do I do?
Dialogue: 0,0:02:05.39,0:02:11.36,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\move(1900,695,-680,695)\c&H9A9BDB&}If their Crime Coefficients can't be measured, there's no point calling the police, right?
Dialogue: 0,0:02:06.06,0:02:10.73,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\an8\move(1800,25,-80,25)\c&HE8D1A4&}Is that friend of yours okay? Isn't he in danger?
Dialogue: 0,0:02:08.90,0:02:13.32,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1800,695,-280,695)\c&H9EE495&}I don't know. I can't get through to him.
Dialogue: 0,0:02:09.35,0:02:14.57,skroll,,0000,0000,0000,,{\q2\fad(300,300)\blur0.6\an8\move(2000,25,-280,25)\c&HA2E3CB&}Someone pls recommend some everyday items that can be used as weapons
Dialogue: 0,0:02:11.44,0:02:15.53,skroll,,0000,0000,0000,,{\fad(300,300)\blur0.6\move(1800,695,-480,695)\c&HE09DA4&}You could try swinging a potted houseplant around.
Dialogue: 0,0:02:13.36,0:02:15.82,skroll,,0000,0000,0000,,{\fad(300,0)\blur0.6\move(1600,695,480,695)\c&H85DD8C&}Huh? What's a houseplant?
Dialogue: 0,0:02:13.40,0:02:15.82,skroll,,0000,0000,0000,,{\fad(300,0)\blur0.6\an8\move(1800,25,280,25)\c&H93B2E7&}Put something heavy in a sock.
Dialogue: 0,0:02:39.34,0:02:39.84,OP3,,0000,0000,0000,,{   S   T  A   R   T   }
Dialogue: 2,0:02:42.55,0:02:45.56,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HCEFF2B&\t(550,650,\c&H08B5C1&)}I would like to show
Dialogue: 2,0:02:45.22,0:02:47.39,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(276,18)\c&H3F93E5&}Cut open my skull
Dialogue: 2,0:02:47.02,0:02:49.89,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(980,18)\c&HC9FF40&\t(1550,1650,\c&HFF8481&)}Look into my head
Dialogue: 2,0:02:49.52,0:02:52.44,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&H7EDAEB&\t(1800,1900,\c&H5748D7&)}I don't know why I'm so harsh
Dialogue: 2,0:02:52.11,0:02:54.23,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(270,18)\c&H554AD7&\t(980,1080,\c&HA4CB6F&)}I can't be so brash
Dialogue: 2,0:02:53.90,0:02:56.15,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(980,18)}I'm going to crash
Dialogue: 2,0:02:55.78,0:02:59.49,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HB0FF2C&}'Cause I feel
Dialogue: 3,0:02:59.15,0:03:06.41,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HD5CB58&}I can always show my everything to you
Dialogue: 2,0:03:06.08,0:03:10.25,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HDC9C0B&\t(1000,2500,\c&HFFFF33&)}If this moment was for me
Dialogue: 2,0:03:09.87,0:03:13.75,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(310,18)\c&H45A1D1&}I try to hear, lend my ear
Dialogue: 2,0:03:13.38,0:03:19.88,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(870,18)\c&H503CB7&}Voices inside, one link to join it all
Dialogue: 2,0:03:19.51,0:03:21.30,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&H229FDA&}Again
Dialogue: 2,0:03:33.40,0:03:37.23,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&H840FF1&}'Cause I feel
Dialogue: 3,0:03:36.90,0:03:44.07,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&H64CADA&}I can always show my everything to you
Dialogue: 2,0:03:43.70,0:03:47.95,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HC4C898&}If this moment was for me
Dialogue: 2,0:03:47.62,0:03:51.46,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(310,18)\c&HD5D7D1&}I try to hear, lend my ear
Dialogue: 2,0:03:51.08,0:03:57.42,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\pos(870,18)\c&HE2E4E1&\t(3900,4000,\c&&H7AC4EF&&)}Voices inside, one link to join it all
Dialogue: 3,0:03:57.09,0:04:01.05,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\c&HA06FE4&}So it goes
Dialogue: 2,0:04:00.72,0:04:02.55,OP3,,0000,0000,0000,,{\fad(600,1000)\blur0.8\t(800,900,\c&HA6F4F8&)}Again
Dialogue: 0,0:04:09.43,0:04:13.31,Psychotitle,,0000,0000,0000,,{\blur0.8\shad2\fad(500,300)\c&HE7E8D1&\alpha&H30&\1a&H00&\pos(890.667,77)}#15: The Town Where Sulfur Falls
Dialogue: 0,0:06:32.53,0:06:34.83,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1500,25,-180,25)\blur0.6\c&HE7E19F&}It's chaos outside.
Dialogue: 0,0:06:33.12,0:06:36.00,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&H84AA7C&}Call the Public Safety Bureau.
Dialogue: 0,0:06:33.49,0:06:36.37,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&HE8D398&}What is the Bureau doing?!
Dialogue: 0,0:06:34.41,0:06:37.29,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&H9A9357&}Stay inside and hide.
Dialogue: 0,0:06:35.87,0:06:38.41,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1500,25,-180,25)\blur0.6\c&HE4D6AE&}I didn't manage to escape...
Dialogue: 0,0:06:36.58,0:06:41.21,skroll,,0000,0000,0000,,{\q2\fad(300,300)\move(1800,695,-580,695)\blur0.6\c&HB6E69F&}So what happens when totally unrelated people get dragged into this?
Dialogue: 0,0:06:37.87,0:06:42.34,skroll,,0000,0000,0000,,{\q2\fad(300,300)\an8\move(1800,25,-480,25)\blur0.6\c&H95A6DE&}Eh. They're trash who won't contribute anything to society anyway.
Dialogue: 0,0:06:39.12,0:06:43.17,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&HA5DCE3&}Aren't there latent criminals in there as well?
Dialogue: 0,0:06:40.42,0:06:44.25,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&HD4A8F0&}I bet all of your Hues have gotten clouded already.
Dialogue: 0,0:06:41.83,0:06:45.38,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&HFF848B&}The guys in helmets aren't the only criminals.
Dialogue: 0,0:06:43.09,0:06:46.63,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1600,25,-280,25)\blur0.6\c&H89C4BE&}It's too late.
Dialogue: 0,0:06:43.88,0:06:48.05,skroll,,0000,0000,0000,,{\q2\fad(300,300)\move(1800,695,-380,695)\blur0.6\c&HC79F64&}If those helmet people are killed, things'll be peaceful again, right?
Dialogue: 0,0:06:44.63,0:06:48.30,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&H8FAC64&}Self defense. Self-defense. Self-defense...
Dialogue: 0,0:06:46.34,0:06:49.43,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,695,-280,695)\blur0.6\c&H76B372&}No, no, no, no, no...
Dialogue: 0,0:06:47.59,0:06:51.14,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&HA9C2DD&}Come on, listen to yourselves!
Dialogue: 0,0:06:48.93,0:06:53.60,skroll,,0000,0000,0000,,{\q2\fad(300,300)\move(1800,695,-480,695)\blur0.6\c&HC09A6F&}It's not too late. We need to take matters into our own hands.
Dialogue: 0,0:06:50.55,0:06:54.85,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1600,25,-180,25)\blur0.6\c&H9685D9&}Isn't that dangerous?
Dialogue: 0,0:06:52.09,0:06:55.72,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,560,-280,560)\blur0.6\c&H96A25B&}It's better than doing nothing.
Dialogue: 0,0:07:13.16,0:07:16.87,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&H93E789&}Aren't they just latent criminals from the start?
Dialogue: 0,0:07:14.45,0:07:18.29,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,555,-280,555)\blur0.6\c&H89A9EA&}Must be a Psycho-Hazard...
Dialogue: 0,0:07:16.58,0:07:20.08,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&H89D5DE&}It's begun...
Dialogue: 0,0:07:17.91,0:07:21.92,skroll,,0000,0000,0000,,{\fad(300,300)\move(1800,265,-280,265)\blur0.6\c&HC1C377&}Someone without a helmet on is going on a rampage?!
Dialogue: 0,0:07:19.87,0:07:23.92,skroll,,0000,0000,0000,,{\fad(300,300)\an8\move(1800,25,-180,25)\blur0.6\c&HBBCF63&\t(\blur5.5)}Run! Run! Run! Run! Run! Ruuuuuuun!
Dialogue: 3,0:21:23.09,0:21:29.76,ED2top,,0000,0000,0000,,{\fad(2000,2000)\blur1.8}There's no way I could love anyone,
Dialogue: 0,0:21:23.09,0:21:29.76,ED2,,0000,0000,0000,,{\fad(280,0)\blur1.8}There's no way I could love anyone,
Dialogue: 3,0:21:29.76,0:21:36.56,ED2top,,0000,0000,0000,,{\fad(2000,2000)\blur1.8}but I wish to be loved by someone in turn
Dialogue: 0,0:21:29.76,0:21:36.56,ED2,,0000,0000,0000,,{\fad(0,500)\blur1.8}but I wish to be loved by someone in turn
Dialogue: 3,0:21:36.56,0:21:40.27,ED2top,,0000,0000,0000,,{\fad(1800,2000)\blur1.8}The world may not have
Dialogue: 0,0:21:36.56,0:21:40.27,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8}The world may not have
Dialogue: 3,0:21:40.27,0:21:43.44,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8}ended yesterday after all,
Dialogue: 0,0:21:40.27,0:21:43.44,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8}ended yesterday after all,
Dialogue: 3,0:21:43.07,0:21:46.99,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8\pos(1000,20)}but we will not budge
Dialogue: 0,0:21:43.07,0:21:46.99,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(1000,20)}but we will not budge
Dialogue: 3,0:21:46.99,0:21:49.87,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8\pos(860,20)}from where we are
Dialogue: 0,0:21:46.99,0:21:49.87,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(860,20)}from where we are
Dialogue: 3,0:21:50.24,0:21:58.83,ED2top,,0000,0000,0000,,{\fad(2000,3000)\blur1.8\pos(810,20)}God, in favor of which parts have you left us?
Dialogue: 0,0:21:50.24,0:21:58.83,ED2,,0000,0000,0000,,{\fad(180,800)\blur1.8\pos(810,20)}God, in favor of which parts have you left us?
Dialogue: 3,0:21:59.25,0:22:02.50,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8\pos(815,20)}I receive no reply
Dialogue: 0,0:21:59.25,0:22:02.50,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(815,20)}I receive no reply
Dialogue: 3,0:22:02.50,0:22:13.52,ED2top,,0000,0000,0000,,{\fad(2000,2000)\blur1.8\pos(200,640)}I never do
Dialogue: 0,0:22:02.50,0:22:13.52,ED2,,0000,0000,0000,,{\fad(180,500)\blur1.8\pos(200,640)}I never do
Dialogue: 3,0:22:13.77,0:22:15.64,ED2top,,0000,0000,0000,,{\fad(600,200)\blur1.8\pos(275,640)}Are you still here?
Dialogue: 0,0:22:13.77,0:22:15.64,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(275,640)}Are you still here?
Dialogue: 3,0:22:15.64,0:22:20.27,ED2top,,0000,0000,0000,,{\fad(1800,2000)\blur1.8\pos(330,640)}You'll never walk alone
Dialogue: 0,0:22:15.64,0:22:20.27,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(330,640)}You'll never walk alone
Dialogue: 3,0:22:20.27,0:22:23.82,ED2top,,0000,0000,0000,,{\fad(1200,1500)\blur1.8\pos(310,640)}I walk with you
Dialogue: 0,0:22:20.27,0:22:23.82,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(310,640)}I walk with you
Dialogue: 3,0:22:23.82,0:22:29.24,ED2top,,0000,0000,0000,,{\fad(2000,2000)\blur1.8\pos(340,640)}I will share all your sins
Dialogue: 0,0:22:23.82,0:22:29.24,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8\pos(340,640)}I will share all your sins
Dialogue: 3,0:22:29.24,0:22:36.08,ED2top,,0000,0000,0000,,{\fad(1800,2000)\blur1.8}I walk a trackless path
Dialogue: 0,0:22:29.24,0:22:36.08,ED2,,0000,0000,0000,,{\fad(180,300)\blur1.8}I walk a trackless path
Dialogue: 3,0:22:36.08,0:22:47.13,ED2top,,0000,0000,0000,,{\fad(1800,500)\blur1.8\pos(568,19)}All alone
Dialogue: 0,0:22:36.08,0:22:47.13,ED2,,0000,0000,0000,,{\fad(180,1000)\blur1.8\pos(568,19)}All alone
Dialogue: 3,0:22:42.84,0:22:47.13,ED2top,,0000,0000,0000,,{\fad(1200,500)\blur1.8\pos(715,19)}with you
Dialogue: 0,0:22:42.84,0:22:47.13,ED2,,0000,0000,0000,,{\fad(180,1000)\blur1.8\pos(715,19)}with you
Dialogue: 0,0:22:50.55,0:22:52.26,lt,,0000,0000,0000,,{\fs36\blur4.2\bord4.2\b1\3c&HC1DB64&\c&HC1DB64&\pos(640,128)\alpha&H50&\fscx110\fscy100}This is a world where the mental state and personal tendencies of humans can be quantified. \NWhile all sorts of inclinations are recorded and policed, these measured numbers used to judge people's souls are commonly called "Psycho-Pass".
Dialogue: 1,0:22:50.55,0:22:52.26,lt,,0000,0000,0000,,{\fs36\blur0.5\b1\c&HFFFFF6&\pos(640,128)\fscx110\fscy100}This is a world where the mental state and personal tendencies of humans can be quantified. \NWhile all sorts of inclinations are recorded and policed, these measured numbers used to judge people's souls are commonly called "Psycho-Pass".
Dialogue: 0,0:22:50.55,0:22:52.26,lt,,0000,0000,0000,,{\blur4\fs26\bord3\b1\3c&HC1DB64&\1c&HC1DB64&\pos(640,666)\alpha&H50&\fscx110\fscy100}This story is a work of fiction. The names of all individuals and organizations that appear \Nin this show are fictitious and any similarity to those in existence in the real world is purely coincidental.\N
Dialogue: 1,0:22:50.55,0:22:52.26,lt,,0000,0000,0000,,{\blur0.45\fs26\b1\c&HFFFFFF&\pos(640,666)\fscx110\fscy100}This story is a work of fiction. The names of all individuals and organizations that appear \Nin this show are fictitious and any similarity to those in existence in the real world is purely coincidental.

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Psycho-Pass [15] La città su cui piove zolfo [ac3 ITA JAP] by Salvo.ass
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Current Time: 26/06/2024 09:07



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